![]() ![]() When the application is published, all required files (including the binary filters of TX Text Control) are copied into the right location automatically: For example, in the following screenshot the application is published to a folder.Īfter selecting the folder, you can choose the Target runtime and the Deployment mode: ![]() When deploying the application, TX Text Control 31.0 fully supports the Publish functionality of Visual Studio. This change is valid for all versions including Windows Forms, WPF and ASP.NET. We removed this requirement in version 31.0, so that no additional settings are required to use TX Text Control in. NET BinaryFormatter while compiling the license into the assembly. With version 30.0, it was required to enable the obsolete. Design-Time SupportĪfter creating a TextControl on a form, you have full access to the designer functionality to add more components such as the ribbon bar, ruler bars and to connect and arrange controls automatically. The advantage of this mechanism is that only the toolbox items are available that are required for the current project. All compiled dependencies are bundled into a package that contain all DLLs together with other content needed in the projects that consume these components.Īfter TX Text Control has been installed using the developer kit setup, the new NuGet package source "Text Control Offline Packages" is added to NuGet and contains all available NuGet packages for TX Text Control:Īfter adding the NuGet package to the project, all available toolbox entries are added automatically: Finally, NuGet arrived in Windows Forms and WPF (at least for. Visual Studio design-time support (Windows Forms)įor our ASP.NET products, we are providing NuGet packages since years.NET Windows Forms and WPF, we are working on enhancements to fully support. The next version 31.0 is in the works and for. For Windows Forms and WPF, Microsoft decided to change the Visual Studio design-time experience and other features such as third-party licensing. NET 6 Windows Forms, WPF and ASP.NET applications. Since version 30.0, TX Text Control supports. A release date is not known yet and will be announced separately. Luckily there are some workarounds for it, and since the check was being done outside of the constructor, I went with the recommendation I found on that thread:ġ) I added the following method to the GraphicsDeviceControl class.This article, part of a series, describes upcoming features that will be part of the next version of TX Text Control. More specifically, it doesn’t work inside the control’s constructor (which is not the case here) AND it doesn’t work at all if the control is a child of some other control! And this seems to be a known bug of the framework which apparently won’t be fixed due to some compatibility problems. Then why?Īfter googling around for a bit, I ran into this thread and it turns that the DesignMode property is seriously broken to begin with. Therefore, the condition on line 7 should be enough to ensure that the graphics device is not created and that Initialize is never called while in design mode. DesignMode is a property that returns true (or should return true) when the control is being seen from Visual Studio’s designer instead of at run-time. / protected override void OnCreateControl () Okay… So I turned to GraphicDeviceControl’s source code in order to see where Initialize was being called. The error message hinted that even though I was in designer mode, Visual Studio was still calling my Initialize method along with all of the content loading that was happening there. Everything seemed to work okay! However, once I tried adding my control as a child of another control (in this case, a simple panel) the Visual Studio’s designer could no longer display my form. So, I downloaded the sample, inherited my scene rendering control from the GraphicsDeviceControl class, and wrote my own Initialize and Draw methods. As a starting point I decided to use the Windows Forms Series 1: Graphics Device sample by Microsoft which I had heard was the most recommended way of doing it. I have just started creating a level editor with Windows Forms that uses XNA for most of the rendering. Time for a quick post about a problem that I encountered today at work which should be worth sharing.
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